Of course, you cannot move your king next to the opponent’s king, because that would put your king in check. The first thing you need to do is move your king as close as possible to the opponent’s king. Your king alone is not enough, and your queen alone is not enough. You will be able to force the opponent into checkmate quickly and easily every time.ġ) Approach with your king: You must use your king and queen working together to get checkmate. The best way to do this is to follow the three steps for this endgame. It usually comes about when you promote a pawn to a queen, and then you have to checkmate the opponent to win the game. Kc7 Ka8 15.This is the most common endgame in chess. ĥ) When the opponent king is in this position, deliver the checkmate! įor eg.: ġ. Remember that the king has to be in this position to deliver the checkmate.Ĥ) Slowly nudge the opponent king towards the corner. ģ) Bring the king in to the position shown in the diagram below: King endgame to avoid such embarrassments in the future!ġ) Remember that stalemates are more easy with Q & K so it is important to check for a possible stalemate before every move.Ģ) Use your queen to slowly try to corner the opponent king until he is confined to one of the edge row or columns of the board. Anyway, after that incident I went back to studying the Queen and King vs. ![]() Lol, this question is not as silly as it sounds as once I was in time trouble and ended up stalemating my opponent by accident! Most players resign when their opponent is up a queen so such blunders can happen if you occasionally come across a player who is stubborn enough to play till the end. Qe7 Kh8Īs mentioned before, the one pitfall to be avoided in this method is the stalemate that can occur when mistakenly occupying the knight's square when the king is in the corner. ![]() In such cases, the King can simply be moved away and the same method continues. Sometimes, one's own King can get in the way of the Queen in this method, as shown below. Once the Black King is driven to one of edge ranks or files, White brings the King to deliver the checkmate. For example, king moves right one square, queen moves right one square king moves diagonally up one square, queen moves diagonally up one square. Qc6!Īfter that, the White Queen can " copy" the Black King's moves and remain in the knight's square, except, I REPEAT!!, except when the king moves to the corner ( a1, a8, h1, or h8). Thus, in the position below, White first moves the queen to a "knight-square" 1. In the Knight's Square Method, the idea is to move the queen to one of these squares (preferably one away from your king to avoid collisions in time trouble!) and then simply "copy" the opposite king's move. The King can be checked by a White knight from each of the 8 squares d3, c4, c6, d7, f7, g6, g4 and f3. With this method, you can literally finish playing the move before the opponent's hand even reaches the clock (assuming you're not playing online).Ĭonsider this position where the Black King is on e5. If you're a in time trouble, this a very fast (in terms of how quickly you can make the moves on the board without thinking much) and foolproof ( stalemates are always to be watched out for) way to checkmate the opponent's king. However, it may at times help to use a combination of this and the rectangle method. Normally, experienced players will do better to use the rectangle method even in time trouble. The rook check trick discussed in the rectangle method for the rook applies here with the queen check. Once this has been achieved, White simply brings the King closer to the Black King to drive it into one of the edge ranks or files. ![]() Qc6 as the first move, making the rectangle smaller. In the position to the left below, White plays 1. The trick is to confine the opponent's king in the smallest possible rectangle with the queen's first move (if not already confined or can be confined at a later move) and then bring the side's own king closer to the opponent's king. This method is the fastest and similar to the rectangle method involving checkmate with a rook. The plan is to drive the king to one of the edge ranks or files.Īfter this is achieved, the checkmating positions are usually like this. The winning side should avoid placing their queen on the c2, c7, f2 or f7 squares if the opponent's King is in the nearby corner, because this leads to stalemate.īelow, I include some other types of stalemates that are not as well known. It's important for the winning side to avoid this common pitfall in this basic endgame. ![]() Grave Danger in King and Queen vs lone King
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